Week 1: Getting Started & Player Animations
These tutorials are for expanding upon the basic platformer game. They cover Enemy AI, improved camera controls, improved player controls, improvements to shooting different kinds of projectiles, improved obstacles and enemies, story dialog, player animations and effects, and the ability to slide down walls and then jump off them.
<Task text='I've completed Platformer 101 already'/>
Step 1: Getting Started
Once you get to programming your game objects, you can save time by copying over your old scripts into your new game by Exporting and Importing them from the Script editor.
Spend some time building out your new game and importing all the old scripts. Move on to the next part of this tutorial once you’re ready to start adding new game mechanics.
Step 2: Improved Player Animations Part 1
The boy and girl characters have animations for running, jumping, falling, standing still, and dying. These are named “run”, “jump”, “fall”, “idle”, and “dying”.
Step 3: Improved Player Animations Part 2
Step 4: Improved Player Animations Part 3
Step 5: Improved Player Animations Part 4
Step 6: Improved Player Animations Part 5
⚡ Bonus Activities ⚡
Falling too far
If the player falls too far we can make the game end. We will test how fast the player falls, and then if they reach a certain speed we can make the level restart.