The Lens of Functional Space
To use this lens, think about the space in which your game really takes place when all surface elements are stripped away. Ask yourself these questions:
- Is the space of this game discrete or continuous?
- How many dimensions does it have?
- What are the boundaries of the space?
- Are there sub-spaces? How are they connected?
- Is there more than one useful way to abstractly model the space of this game?