The Lens of Physical Interface

Somehow, the player has a physical interaction with your game. Copying existing physical interfaces is an easy trap to fall into. Use this lens to be sure that your physical interface is well suited to your game by asking these questions:

  • What does the player pick up and touch? Can this be made more pleasing?
  • How does this map the actions in the game world? Can the mapping be more direct?
  • If I can’t create a custom physical interface, what metaphor am I using when I map the inputs to the game world?
  • How does the player see, hear and touch the world of the game? Is there a way to include a physical output device that will make the world become more real in the players imagination?