The Lens of Economy

Giving a game an economy can give it a surprising depth, and a life all of its own. But like all living things, it can be difficult to control. Use this lens it keep your economy in balance:

  • How can my players earn money? Should there be other ways?
  • What can my players buy? Why?
  • Is money too easy to get? Too hard? How can i change this?
  • Are choices about earning and spending meaningful ones?
  • Is a universal currency a good idea in my game, or should there be specialized currencies?