The Lens of Economy
Giving a game an economy can give it a surprising depth, and a life all of its own. But like all living things, it can be difficult to control. Use this lens it keep your economy in balance:
- How can my players earn money? Should there be other ways?
- What can my players buy? Why?
- Is money too easy to get? Too hard? How can i change this?
- Are choices about earning and spending meaningful ones?
- Is a universal currency a good idea in my game, or should there be specialized currencies?