The Lens of Story

To be sure the story in your game is as good as it can be, ask yourself these questions:

  • Does my game really need a story? why?
  • Why will players be interested in this story?
  • How does the story support the other parts of the tetrad (aesthetics, technology, mechanics)? can it do a better job?
  • How do the other parts of the tetrad support the story? Can they do a better job?
  • How can my story be better?