The Lens of Story
To be sure the story in your game is as good as it can be, ask yourself these questions:
- Does my game really need a story? why?
- Why will players be interested in this story?
- How does the story support the other parts of the tetrad (aesthetics, technology, mechanics)? can it do a better job?
- How do the other parts of the tetrad support the story? Can they do a better job?
- How can my story be better?