The Lens of Control
This lens has uses beyond just examining your interface, since meaningful control is essential for immersive interactivity. To use this lens, ask yourself these questions:
- When players use the interface, does it do what they expected? If not, why not?
- Intuitive interfaces give a feeling of control. Is my interface easy to master, or hard to master?
- Do my players feel they have a strong influence over the outcome of the game? If not, how can I change that?
- Feeling powerful = feeling in control. Do my players feel powerful? Can I make them feel more powerful somehow?