The Lens of Virtual Interface
Designing a virtual interface can be very tricky. Ask these questions to make sure that your virtual interface is enhancing players experience as much as possible:
- What information does a player need that isn't obvious just by looking at the game world?
- When does the player need this information?
- How can this information be delivered to the player in a way that wont interface with the players interactions with the game world?
- Are there elements of the game world that are easier using a virtual interface (like a popup menu) than direct interaction?
- What kind of virtual interface is best suited to my physical interface?